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Myth: The Fallen Lords : ウィキペディア英語版
Myth: The Fallen Lords

|genre = Real-time tactics
|modes = Single-player, multiplayer
|platforms = Microsoft Windows, Mac OS
}}
''Myth: The Fallen Lords'' is a real-time tactics video game for Microsoft Windows and Mac OS developed by Bungie and published by Bungie in North America and by Eidos in Europe. It is the first game in the ''Myth'' series.
==Gameplay==
Players control small forces made up of a number of different units, each possessing their own strengths and weaknesses. In single-player mode, only units representing "The Light" are playable, but in multiplayer mode, the player can control both light and dark units.
''Myth'' is a real-time tactics game, meaning that unlike the gameplay of real-time strategy games, the player does not have to worry about resource micromanagement and the gradual building up of their army; each level begins with the player's army already assembled and ready to go into combat straight away. Also unlike real-time strategy games, where the emphasis tends to be on producing as many soldiers as possible, in ''Myth'', it is possible for a skilled player to defeat a much larger force with few or no casualties through strategic play. This is largely due to the advanced physics engine the game employs, as physically modelled environments, unit interactions, and diverse unit behaviours combine to create a gameplay experience in which realistic battlefield interactions can and do occur.
Nearly all objects on the map, even the remains of dead units, are potential projectiles. These objects react with one another, units on the map, and terrain, with the expected physical behaviour, including rolling, bouncing, and crashing. Projectiles, including those fired by ranged units, have no guarantee of hitting any target; they are merely propelled in the directions instructed by the physics engine, based on the actions of the players. Arrows may miss their targets due to a small degree of simulated aiming error that becomes significant at long range, or the target may simply move out of the way before the arrow reaches them. This aiming error may cause the arrow to hit the attacker's own melee unit instead, causing the same amount of damage. As such, friendly fire is a prominent aspect of the game and can be used to the player's advantage when facing certain enemies.
Unit formations are important in ''Myth'', as the game simulates a real battlefield accurately enough for maneuvers such as flanking and encirclement to be effective. When placed together in formation, units can provide an effective defensive front, block an enemy force's escape route, or exploit bad positioning of an enemy force by surrounding it. As healing is a very rare and extremely limited ability, units do not regenerate health, and there is no way to construct new units (although in some single-player missions, reinforcements are automatically received at a predetermined point), hit-and-run skirmishes are very effective, and unit conservation is essential.
Terrain and environmental factors are also important. Rain or standing water will put out some fire and explosive-based attacks. Archers on high ground are able to shoot farther than those on level ground. Most units will flinch when damaged, interrupting actions such as movement and attacks. This has many strategic implications; for example, if two or three melee units gang up to attack one enemy melee unit, it may flinch too frequently to have a chance to attack or escape.
Each unit has an individual name and mini biography, and gains experience for each kill. Experience increases attack rate and accuracy, as well as (for units with shields) the probability of blocking an attack. Any unit that survives a battle will carry over to the next battle with their accumulated experience (assuming the next battle features units of that type).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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